
To fix this you need to decide when you want to enable shooting and why you paused it in the first place and then set can shoot? to yes before you ask for it's state. Looks like the only time it switches can shoot to yes is after the broadcast P1 can shoot which only happens when you recieve the broadcast question P1 can shoot? which then checks if can shoot=yes but it won't be yes until after it is already yes and then broadcasts to the thing that changes it… otherwise the only other place it is set to yes is after respawn which as of now only happens in the beggining of the game. I'd also think using just the state variable might be better than broadcasts but it depends… OK found something. You also have a bunch of similar things P1 can shoot, P1 can shoot?, can shoot and can shoot? Would seem like you could reduce the number of these and play off of either state unless there is a local need for can shoot and the specific this p1 can shoot. If you don't think any of the above situations apply, you can use this feedback form to request a review of this block.Not 100% certain but things seem a bit redundant maybe circular.

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